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The Devil We Know, Shipyard Rats

Venture-Captain Hestia Themis, a small, unassuming woman 

of  Taldan  heritage  with  dark  hair  and  eyes,  holds  a  large 

sheaf of papers in her small hands and clears her throat. Her 

booming voice, the antithesis of her stature, fills the main hall 

of the small Pathfinder Lodge in the Taldan city of Cassomir. 

“One of our own has been kidnapped. Pathfinder Cestis was 

taken just days ago from a relics auction in the Imperial Naval 

Shipyards, and we believe his dissapearance to be related to 

the  six  dozen  or  so  kidnappings  of  the  last  several  months. 

Now that one of our own is missing, this has become a Society 

matter—something we’ll get to the bottom of.”

Themis gestures to a teenage boy standing beside her, who 

nervously  regards  his  surroundings  and  sweats  profusely, 

his thick brown hair matted and wet against his head. “This 

is  Nefti,  the  assistant  to  the  biggest  thorn  in  my  side  in 

Cassomir—an  agent  of  the  Aspis  Consortium  named  Kafar. 

Kafar is also missing, taken from the same relics auction along 

with Pathfinder Cestis and a dozen other citizens of Cassomir. 

Nefti  was  at  the  auction,  saw  where  a  small  group  of  the 

kidnapped victims were taken, and his handlers in Cassomir 

have give us access to him so that he might guide us to our 

missing  Pathfinder.  If  you  happen  to  fin d Kafar... ” Themis 

grinds  her  teeth.  “Let  him  go,  per  the  agreement  I’ve  just 

made  with  his  superiors.  Your  priority  is  Cestis,  and  I  think 

Nefti can lead you to him. Any questions?”

 

 

This was the start of the nights Pathfinder Game, after getting a little bit of a rocky start going and unfortunately missing one of our players, we managed to kick things off with the first part of the The Devil We Know mini series. 

This started out in the usual fashion, player characters and players alike asking the important questions they needed to know: Who was it they were going after, and why should they care in the first place. 

(That of course happens when you have a nearly all neutral party)

 

The party mowed through the bad guys, and Im ok with that. I think that a first time adventure with a group of guys I don't know SHOULD end with them beating the ever loving pants off the bad guys. I'll have plenty of time to kill them with the malicious works of other npc villains after I've earned their trust (insert evil laughter here). 

 

All in all the game was a success, not as much RP as I prefer in a session, but due to the constraints of time it didn't surprise me to see that we'd have trouble getting to everything the way it would've been fun to do. 

Looking forward to the next time. 

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ReidWeatherly
  • Sep 15, 2011

    I'd love to play some Pathfinder Society.  (I have a lv 2 fighter and Lv 1 cleric) Saturday and Sundays are taken by my in person group though. tuesday I am busy also.  So wensday, thursday, friday,  and mondays are good.  Make sure to invite me to future events! :D

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