Pathfinder Society
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Owner: Ajay Pollarine
- Created on Sep 03, 2011
- 2 posts
- System: Pathfinder
- Genre: Fantasy
This Post
- September 15, 2011
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- Comments (1)
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The Devil We Know, Shipyard Rats
Venture-Captain Hestia Themis, a small, unassuming woman
of Taldan heritage with dark hair and eyes, holds a large
sheaf of papers in her small hands and clears her throat. Her
booming voice, the antithesis of her stature, fills the main hall
of the small Pathfinder Lodge in the Taldan city of Cassomir.
“One of our own has been kidnapped. Pathfinder Cestis was
taken just days ago from a relics auction in the Imperial Naval
Shipyards, and we believe his dissapearance to be related to
the six dozen or so kidnappings of the last several months.
Now that one of our own is missing, this has become a Society
matter—something we’ll get to the bottom of.”
Themis gestures to a teenage boy standing beside her, who
nervously regards his surroundings and sweats profusely,
his thick brown hair matted and wet against his head. “This
is Nefti, the assistant to the biggest thorn in my side in
Cassomir—an agent of the Aspis Consortium named Kafar.
Kafar is also missing, taken from the same relics auction along
with Pathfinder Cestis and a dozen other citizens of Cassomir.
Nefti was at the auction, saw where a small group of the
kidnapped victims were taken, and his handlers in Cassomir
have give us access to him so that he might guide us to our
missing Pathfinder. If you happen to fin d Kafar... ” Themis
grinds her teeth. “Let him go, per the agreement I’ve just
made with his superiors. Your priority is Cestis, and I think
Nefti can lead you to him. Any questions?”
This was the start of the nights Pathfinder Game, after getting a little bit of a rocky start going and unfortunately missing one of our players, we managed to kick things off with the first part of the The Devil We Know mini series.
This started out in the usual fashion, player characters and players alike asking the important questions they needed to know: Who was it they were going after, and why should they care in the first place.
(That of course happens when you have a nearly all neutral party)
The party mowed through the bad guys, and Im ok with that. I think that a first time adventure with a group of guys I don't know SHOULD end with them beating the ever loving pants off the bad guys. I'll have plenty of time to kill them with the malicious works of other npc villains after I've earned their trust (insert evil laughter here).
All in all the game was a success, not as much RP as I prefer in a session, but due to the constraints of time it didn't surprise me to see that we'd have trouble getting to everything the way it would've been fun to do.
Looking forward to the next time.



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I'd love to play some Pathfinder Society. (I have a lv 2 fighter and Lv 1 cleric) Saturday and Sundays are taken by my in person group though. tuesday I am busy also. So wensday, thursday, friday, and mondays are good. Make sure to invite me to future events! :D
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