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About
I'm a portly, jolly, fair, DM who loves to get in your head and present you with the monsters, situation, and scarnios that will mess with your head. I beleive roleplaying game adventures should be written by the DM as a novel. You need a theme, some aspect of their mind, of their heart, or of life, or philosphy that the characters find themselves exploring.
A good GM should be able to provide a campain that is rewarding to play in, not just because of the normal rewards, money, treasure, xp but more than that it should feel like your getting some where, that your character's actions are making some sort of difference in the lives of someone. I guess you could say that motivational image that was floating around the internet of the angel bound in chains with wards put up to keep her bound stuck with me. And the lines about forget the rewards, we aren't doing this for rewards, but we are "Saving that girl" struck a chord with me. I want one day to run a game where my players think in character so much, that they willingly choose to save the girl, before they think of reward.
I came here honestly because I was looking to bring some friends, and try out the virtual table top. I have a Friday night online game I just started but, trying to run it over MSN messanger was an unholy mess.
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Trying this out. Might be importing my whole gaming group to here, because after trying to run a game over MSN messanger, I've said never again.
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