Witchfire Trilogy
- System: Fantasy Craft
- Genre: Iron Kingdoms
Posts (1)
Campaign Qualities
About this game
Strange things are happening in Corvis, but the city watch is overwhelmed with what they figure are 'more important' matters. I am sure that once you look into things a little bit, everything will turn out to be just fine. Nothing to worry about. This should be easy...right?
Premise
Group of eager and able-bodied adventurers get asked to investigate some defiled graves in and around the port city of Corvis. Naturally, the investigation turns up all manner of trouble for the bold adventurers and heroicness ensues.
Style of play
Since we're assembling a group of people from different walks and what not, I will try to keep the style of play dynamic until we are able to settle into something that works well for us.
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woo woo
I don't know Iron Kingdoms very well, but I've played and run FantasyCraft a few times.
I have always been a fan of Iron Kingdoms and been interested in seeing Fantasy Craft in action. An interesting combination, I am definitely curious how this will turn out.
Due to commitments involving school, I can't play in this. So I have to drop out, sorry.
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